The character tool your game needs

Your game needs people. Doctors for the hospital level, workers for the construction site, cops for the street, and a horde of zombies for everything else. PolyFit builds all of them.

Pick a role, shape the body, paint the face, dress them and add gear. Export a zip, drop it on mixamo.com, and you get a rigged, animated character ready for Godot, Unity or Unreal. No modeling, no rigging, no Blender.

Try the free demo in your browser (3 roles, no export), then unlock millions of combinations with the full version.


Version 1.0

  • Paint brush on skin, clothes and gear, with mirror, eraser and an eyedropper (Alt + click).
  • Stickers: drop your logos, numbers or patches on shirts, helmets or skin. Too big for the spot? They get trimmed at the edge.
  • Import your own objects (GLB or OBJ) as accessories. They are saved to your library and inside the project file.
  • Sculpt the body with a brush, plus new sliders for waist, butt, thighs, calves, neck and nose.
  • Detail levels: Low, Normal or Smooth shading.
  • Hats now sit on top of the hair instead of cutting it.

16 roles to start from

Civilian, office worker, doctor, nurse, surgeon, construction worker, mechanic, police, firefighter, chef, farmer, scientist, soldier and three kinds of zombie. Press Generate for a new person in the same role.

Switching between roles

Generate: same role, new person every click

Clothes that fit any body

  • Clothes are built from the body itself, so a lab coat fits a skinny intern and a big surgeon the same way.
  • Tops can be fitted or loose, coats open or closed with buttons.
  • Stripes, plaid, camo and denim are real textures. Hi-vis vests get clean reflective bands.
  • Sneakers, boots, dress shoes, work boots, gloves, skirts, overalls, aprons and more.

Paint and stickers

  • Paint straight on the model: skin, shirts, vests, helmets. Strokes on clothes follow the low-poly faces, so it keeps the style.
  • Mirror mode paints both sides at once. Alt + click picks any color from the model.
  • Stickers take any PNG or JPG. Move, resize and rotate them after placing.
  • Everything goes into the exported textures.

Gear that sits where it should

  • Hard hats, caps, helmets, chef hats, glasses, goggles, face masks, ties, stethoscopes, tool belts, backpacks, badges, watches and more.
  • Every piece measures the dressed body, so hats sit on the hair and ties sit on the shirt.
  • Click any piece in the viewport to move, rotate or scale it.

Bring your own objects

  • Import a GLB or OBJ into the head, face, neck, torso or wrist slot.
  • It lands sized to that part of the body, with its colors baked in. Big models are simplified to a low-poly budget.
  • Your objects stay in your library for every character, and travel inside the .poly file.

Body and face

  • Height, weight, muscle, belly, chest, shoulders, hips, waist, butt, thighs, calves, neck, nose, head, arms and legs.
  • Sculpt brush to inflate or shrink any area, with mirror.
  • Skin tones, detailed or flat low-poly skin, eye colors and pupils, mouths, makeup, freckles, stubble, brows and hairstyles.
  • Three detail levels: Low for crowds and mobile, Normal, or Smooth shading.

Damage and zombies

  • Cuts, bites, bruises, scars, blood, dirt and torn clothes.
  • Wounds open the clothing on top of them, and blood soaks into the fabric.
  • One button turns anyone into a zombie.


A civilian turning into a zombie

Crowds in minutes

The batch tool makes 10, 50 or 100 variations of a role and exports them all at once. Each one comes with its own Mixamo zip and an editable .poly project.

40 NPCs made with the batch tool

Export

  • OBJ + MTL + textures in a zip, ready for Mixamo auto-rig. Paint, stickers and your own objects included.
  • Centimeters, feet at the origin, arms in T-pose.
  • Static GLB for Godot, Blender and Unity.
  • Save and reopen characters as .poly files.

Details

  • Windows 10 / 11, 64-bit. Works offline.
  • Interface in English and Spanish (detected automatically).
  • Camera: left drag orbits, middle drag or right drag pans, wheel zooms.
  • Characters you make are yours to use in commercial games.

Base body meshes and hairstyles by Quaternius (CC0). Generator, clothing, gear and tools by Deer Rock Studios.

Purchase

Buy Now
On Sale!
15% Off
$12.00 $10.20 USD or more

In order to download this tool you must purchase it at or above the minimum price of $10.20 USD. You will get access to the following files:

PolyFit_1.0.0_x64-setup.exe 32 MB
Version 1.0.0

Development log

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